CF1743E.FTL
普及/提高-
通过率:0%
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题目描述
Monocarp is playing a video game. In the game, he controls a spaceship and has to destroy an enemy spaceship.
Monocarp has two lasers installed on his spaceship. Both lasers 1 and 2 have two values:
- pi — the power of the laser;
- ti — the reload time of the laser.
When a laser is fully charged, Monocarp can either shoot it or wait for the other laser to charge and shoot both of them at the same time.
An enemy spaceship has h durability and s shield capacity. When Monocarp shoots an enemy spaceship, it receives (P−s) damage (i. e. (P−s) gets subtracted from its durability), where P is the total power of the lasers that Monocarp shoots (i. e. pi if he only shoots laser i and p1+p2 if he shoots both lasers at the same time). An enemy spaceship is considered destroyed when its durability becomes 0 or lower.
Initially, both lasers are zero charged.
What's the lowest amount of time it can take Monocarp to destroy an enemy spaceship?
输入格式
The first line contains two integers p1 and t1 ( 2≤p1≤5000 ; 1≤t1≤1012 ) — the power and the reload time of the first laser.
The second line contains two integers p2 and t2 ( 2≤p2≤5000 ; 1≤t2≤1012 ) — the power and the reload time of the second laser.
The third line contains two integers h and s ( 1≤h≤5000 ; 1≤s<min(p1,p2) ) — the durability and the shield capacity of an enemy spaceship. Note that the last constraint implies that Monocarp will always be able to destroy an enemy spaceship.
输出格式
Print a single integer — the lowest amount of time it can take Monocarp to destroy an enemy spaceship.
输入输出样例
输入#1
5 10 4 9 16 1
输出#1
20
输入#2
10 1 5000 100000 25 9
输出#2
25
说明/提示
In the first example, Monocarp waits for both lasers to charge, then shoots both lasers at 10 , they deal (5+4−1)=8 damage. Then he waits again and shoots lasers at 20 , dealing 8 more damage.
In the second example, Monocarp doesn't wait for the second laser to charge. He just shoots the first laser 25 times, dealing (10−9)=1 damage each time.