#include <iostream>
#include <vector>
#include <string>
#include <cstdlib>
#include <ctime>
#include <algorithm>
#include <windows.h>
using namespace std;
// 卡牌结构体
struct Card {
string suit; // 花色
string rank; // 点数
int value; // 用于比较的数值
};
// 玩家类
struct Player {
vector<Card> hand; // 手牌
string name; // 玩家名称
bool isLandlord; // 是否是地主
};
// 清屏函数
void clearScreen() {
system("cls");
}
// 延时函数
void delay(int milliseconds) {
Sleep(milliseconds);
}
// 创建一副扑克牌(包含大小王)
vector<Card> createDeck() {
vector<Card> deck;
vector<string> suits = {"红桃", "方块", "黑桃", "梅花"};
vector<string> ranks = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
}
// 洗牌
void shuffleDeck(vector<Card>& deck) {
srand(time(0));
for (int i = 0; i < deck.size(); i++) {
int j = rand() % deck.size();
swap(deck[i], deck[j]);
}
}
// 给手牌排序
void sortHand(vector<Card>& hand) {
sort(hand.begin(), hand.end(), [](const Card& a, const Card& b) {
return a.value < b.value;
});
}
// 显示单张牌
void displayCard(const Card& card) {
cout << card.suit << card.rank << " ";
}
// 显示手牌
void displayHand(const vector<Card>& hand) {
for (size_t i = 0; i < hand.size(); i++) {
cout << "[" << i+1 << "]"; // 显示序号
displayCard(hand[i]);
if ((i+1) % 8 == 0) cout << endl; // 每8张牌换行
}
cout << endl;
}
// 叫地主环节
int callLandlord(Player players[]) {
clearScreen();
cout << "=== 叫地主环节 ===" << endl << endl;
}
// 检查牌型是否合法
bool isValidMove(const vector<Card>& lastMove, const vector<Card>& currentMove) {
// 简化版:只实现单牌、对子、三张、顺子、炸弹的判断
if (lastMove.empty()) return true; // 首家出牌任意合法牌型
}
// 玩家出牌
vector<Card> playerTurn(Player& player, const vector<Card>& lastMove) {
clearScreen();
cout << player.name << (player.isLandlord ? "(地主)" : "(农民)") << "的回合" << endl;
cout << "你的手牌 (" << player.hand.size() << "张):" << endl;
displayHand(player.hand);
cout << endl;
}
// 电脑简单AI出牌
vector<Card> computerTurn(Player& player, const vector<Card>& lastMove) {
clearScreen();
cout << player.name << (player.isLandlord ? "(地主)" : "(农民)") << "正在思考..." << endl;
delay(1500);
}
// 游戏主函数
void playGame() {
// 创建玩家
Player players[3];
players[0].name = "你";
players[1].name = "电脑1";
players[2].name = "电脑2";
players[0].isLandlord = false;
players[1].isLandlord = false;
players[2].isLandlord = false;
}
int main() {
char playAgain;
}