自制的!!!!!!!!!!!!!!!!!
2024-07-28 17:20:24
发布于:广东
#include<bits/stdc++.h>
using namespace std;
void clear() {//清屏
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
void sleep(int x) {//等待
std::this_thread::sleep_for(std::chrono::seconds(x));
}
// gold 金币 jingxi 惊喜
int ans, jingxi = 100, gold = 20000, ryc, csy,shishi = 0 , shenhua = 0 , chuanqi ;
void viewFunction() {
cout<<"是否要查看角色功能,是1 否2 :"<<endl;
int look;
while (cin >> look) {
if (look == 1 || look == 2) break;
cout << "没有选项,重新选择:";
}
if (look == 2) return ;
switch (ans) {
case 1:
clear();
cout << "你选择的英雄名为黄子冠" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.let go 释放该技能后攻击提升25%(所有回合)" << endl;
cout << "2.我生气了 释放该技能后减少15点生命且提升50%攻击(下一回合)" << endl;
sleep(5);
clear();
break;
case 2:
clear();
cout << "你选择的英雄名为陈奕铭" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.睡懒觉 释放该技能后本轮不进行攻击,但可以反伤对面的技能伤害" << endl;
cout << "2.篮球少年 释放该技能后和对面进行篮球单挑,提升5点伤害" << endl;
sleep(5);
clear();
break;
}
}
void choujiang() {
clear();
cout << "欢迎来到抽奖" << endl;
cout << "你现在有" << jingxi << "个AC惊喜" << endl;
if(jingxi == 0){
cout << "无法抽奖";
} else {
cout << "是否选择抽奖(是 1,否 其他)";
int a;
cin >> a;
if(a == 1){
jingxi--;
int tisheng = 4;
cout << "回车1提升概率(求提升到最高的一个)" << endl;
while(tisheng > 0){
int suiji = rand() * rand() % 1000 + 1;
cout << "还剩" << tisheng << "个提升机会";
int ans;
cin >> ans;
if(ans == 1){
tisheng--;
if(suiji % 2 == 0){
cout << "已提升至超稀有"<<" ";
}
if(suiji % 17 == 0){
cout << "已提升至史诗"<<" ";
shishi = 1;
}
if(suiji % 41 == 0){
cout << "已提升至神话"<<" ";
shenhua = 1;
}
if(suiji % 61 == 0){
cout << "已提升至传奇"<<" ";
chuanqi = 1;
}
if(tisheng == 0){
if(chuanqi == 1){
if(suiji % 4 == 0 || suiji % 4 == 1|| suiji % 4==2){
if(suiji % 2 == 0){
clear();
cout << "恭喜你获得传奇角色覃老师"<<endl;
int qls = 1;
int qans; // 买了qls
cout<<"是否查看覃老师的技能(是1 否2)" <<endl;
cin>>qans;
if(qans == 1){
clear();
cout << "你抽到的英雄名为覃老师" << endl << "她的技能为" << endl;
sleep(1);
cout << "1.自然卷 降低对面50%的攻击伤害,自信值提高10点(最高30点)" << endl;
cout << "2.自信即是巅峰 当释放技能时,对敌方造成自信点*5的伤害" << endl;
sleep(5);
clear();
}
return ;
}
else{
clear();
cout << "恭喜你获得传奇角色申老师"<<endl;
int shls = 1;
int shans; // 买了shls
cout<<"是否查看申老师的技能(是1 否2)" <<endl;
cin>>shans;
if(shans == 1){
clear();
cout << "你抽到的英雄名为申老师" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.复制 可以复制自己的二技能,特殊机制或普攻,造成双倍伤害,回血" << endl;
cout << "2.修复代码 当释放技能时,对敌方造成30伤害,吸敌方15点血" << endl;
cout << "3.特殊机制 每回合回自己10滴血" << endl;
sleep(5);
clear();
}
return ;
}
}
else{
clear();
cout << "恭喜你抽到两千金币";
gold += 2000;
sleep(2);
return ;
}
}
else if(shenhua == 1){
if(suiji % 8 != 0){
if(suiji % 2 == 0){
clear();
cout << "恭喜你获得神话角色宋老师"<<endl;
int sls = 1;
int sans; // 买了任熠晨
cout<<"是否查看宋老师的技能(是1 否2)" <<endl;
cin>>sans;
if(sans == 1){
clear();
cout << "你抽到的英雄名为宋老师" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.拔网线 可以让对方停止攻击一回合,就是自己打两回合" << endl;
cout << "2.命悬一线 当血量少于50时,恢复到100点,并且增加10点伤害" << endl;
sleep(5);
clear();
}
return ;
}
else{
clear();
cout << "恭喜你获得神话角色江老师"<<endl;
int jls = 1;
int jans; // 买了任熠晨
cout<<"是否查看江老师的技能(是1 否2)" <<endl;
cin>>jans;
if(jans == 1){
clear();
cout << "你抽到的英雄名为江老师" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.10年交情 召唤宋老师,一起对敌方造成40点伤害" << endl;
cout << "2.教写程序 教敌方写程序,对敌方造成30点伤害,且增加自己50%的血量 " << endl;
sleep(5);
clear();
}
return ;
}
}
else{
clear();
cout << "恭喜你抽到一千金币";
gold += 1000;
sleep(2);
return ;
}
}
else if(shishi == 1){
if(suiji % 5 == 1 || suiji % 5 == 2||suiji % 5 == 0){
if(suiji % 2 == 0){
clear();
cout << "恭喜你获得史诗角色曹圣云"<<endl;
csy = 1;
int pans; // 买了csy
cout<<"是否查看曹圣云的技能(是1 否2)" <<endl;
cin>>pans;
if(pans == 1){
clear();
cout << "你抽到的英雄名为曹圣云" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.老干妈浇灌 将老干妈倒到对手头上,每回合对对方造成30点伤害" << endl;
cout << "2.拌饭老干妈 吃掉老干妈,将血量增加50" << endl;
sleep(5);
clear();
} // 买了曹圣云
return ;
}
else{
clear();
cout << "恭喜你获得史诗角色任熠晨"<<endl;
ryc = 1;
int rans; // 买了任熠晨
cout<<"是否查看任熠晨的技能(是1 否2)" <<endl;
cin>>rans;
if(rans == 1){
clear();
cout << "你抽到的英雄名为任熠晨" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.'6' 恢复20点血并对对手造成15伤" << endl;
cout << "2.'任'真状态 伤害增加15点,并且可以回血30点(一回合)" << endl;
sleep(5);
clear();
}
return ;
}
}
else{
cout << "恭喜你抽到五百金币";
gold += 500;
sleep(2);
return ;
}
}
else{
cout << "恭喜你抽到了一百金币";
gold+=100;
sleep(2);
return ;
}
}
}
}
}
else{
return ;
}
}
}
void store() {
clear();
cout << "欢迎来到商城" << endl;
cout << "您现在有" << gold << "个金币";
cout << endl << endl << endl;
cout << "1.AC惊喜 <200>";
cout << endl << endl << endl;
cout << "2.任耀辰 <1000>";
cout << endl << endl << endl;
cout << "3.曹圣云 <15000>" << endl << endl<<endl;
cout << "输入数字购买,5离开";
int id;
while (cin >> id) {
switch(id) {
case 1:
if(gold < 200){
cout << "你没钱";
sleep(2);
return ;
}
jingxi++;
gold -= 200;return ;
case 2:
if(gold < 1000){
cout << "你没钱";
sleep(2);
return ;
}
ryc = 1;
int mans; // 买了任熠晨
cout<<"是否查看任熠晨的技能(是1 否2)" <<endl;
cin>>mans;
if(mans == 1){
clear();
cout << "你购买的英雄名为任熠晨" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.'6' 恢复20点血并对对手造成15伤" << endl;
cout << "2.'任'真状态 伤害增加15点,并且可以回血30点(一回合)" << endl;
sleep(5);
clear();
}
gold -= 1000;return ;
case 3:
if(gold < 15000){
cout << "你没钱";
sleep(2);
return ;
}
csy = 1;
int dans; // 买了csy
cout<<"是否查看曹圣云的技能(是1 否2)" <<endl;
cin>>dans;
if(dans == 1){
clear();
cout << "你购买的英雄名为曹圣云" << endl << "他的技能为" << endl;
sleep(1);
cout << "1.老干妈浇灌 将老干妈倒到对手头上,每回合对对方造成30点伤害" << endl;
cout << "2.拌饭老干妈 吃掉老干妈,将血量增加50" << endl;
sleep(5);
clear();
} // 买了曹圣云
gold -= 15000;return ;
case 5:
clear();
return ;
}
cout << "输入购买的商品数字: ";
}
}
void mode() {
while (true) {
cout<<"现在,请选择一个模式吧!!"<<endl;
cout<<"1.匹配"<<" "<<"2.抽奖"<<" "<<"3.商城"<<endl;
int mselect;
cin >> mselect;
switch (mselect) {
case 1 :
break;
case 2 :
choujiang();
break;
case 3 :
store();
break;
}
clear();
}
}
int main() {
srand(time(0)); // 以时间为种子
cout<<"欢迎来到AC乱斗";
cout<<endl;
cout<<"请选择您的英雄!!"<<endl;
cout<<"1.黄子冠"<<" "<<"2.陈奕铭"<<endl;
while (cin >> ans) {
if (ans == 1 || ans == 2) break;
cout << "没有英雄, 请重新选择: ";
}
clear();
cout<<"选择成功"<<endl;
viewFunction();
mode();
return 0;
}
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